# sdli1995/dlssg_for_sm86 > A mod for Windows D3D12 games that enables DLSS frame generation on RTX 30 (SM86) and RTX 20 (SM75) GPUs via a system DLL proxy. It bundles its own C++ wrapper, PTX/Cubin and the 310.1 model in a single DLL, with no CUDA Toolkit required. - Magnitude: 1.8 out of 10 — Steady - Stars: 4,859 total · +7 stars measured 2026-10-29, 00:09–05:05 UTC, ≈ 25 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: HTML · Created: 2026-09-07 · Last push: 2026-10-27 - GitHub: https://github.com/sdli1995/dlssg_for_sm86 · Page: https://gitnova.dev/en/r/sdli1995/dlssg_for_sm86 ## Useful for - Enable DLSS frame generation in a supported D3D12 game on RTX 30 - Select the SM75 route to run frame generation on RTX 20 - Estimate extra VRAM usage for 2X/3X/4X from the README table ## Why it’s here - Star-counter measurements on 2026-10-29 (UTC), 00:09–05:05: 4852 → 4859 stars (+7). This is the change over that interval. - Estimated end-of-day forecast: about +25 stars, using observed gains and the previous day. - The repository is 52 days old and already has 4,859 stars. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 255 - Issues and pull requests: 277 - Watchers: 45 - Average over the last week: 27 per day - Usual pace: 34 per day - Stars in the last hour (measured): 1 - Latest release: 0.4.1 (2026-10-27) ## Stars per day, last 30 days (oldest → newest, today is partial) 2026-09-30 … 2026-10-29: 39, 31, 29, 23, 33, 27, 18, 35, 25, 32, 25, 33, 36, 25, 37, 29, 28, 29, 21, 15, 24, 28, 22, 20, 29, 34, 27, 31, 21, 7 ## Magnitude by day, last 14 days 10-06 1.9, 10-07 1.8, 10-08 1.9, 10-09 1.7, 10-10 2.0, 10-11 1.8, 10-12 2.1, 10-13 2.1, 10-14 2.0, 10-15 2.2, 10-16 2.0, 10-27 1.7, 10-28 1.9, 10-29 1.8 ## More in this category 1. **horizon-rust/horizon** — 7.2 · Breakout · Games & graphics · Rust · +79 stars measured 2026-10-29, 00:02–04:58 UTC, ≈ 592 by evening A from-scratch Rust reimplementation of Minecraft: Java Edition that loads vanilla worlds and is validated against the original through 281 differential test harnesses. It also exposes a CLI and MCP interface so scripts and AI agents can… Full card: https://gitnova.dev/en/r/horizon-rust/horizon.md 2. **Humpalumps/Ultra-Water** — 6.3 · Early signal · Games & graphics · JavaScript · +39 stars measured 2026-10-29, 01:27–04:58 UTC, ≈ 159 by evening Real-time ocean renderer for three.js on WebGL2: FFT waves, shore breakers, foam, caustics, underwater rendering and buoyancy at 200+ fps. Full card: https://gitnova.dev/en/r/Humpalumps/Ultra-Water.md 3. **NotRexed/SkyboundTotk** — 6.2 · Early signal · Games & graphics · C++ · +39 stars measured 2026-10-29, 00:03–04:58 UTC, ≈ 228 by evening An experimental Windows x64 static recompilation project for The Legend of Zelda: Tears of the Kingdom (base version 1.0.0): AArch64 game code is translated to C and built into a native executable with a WebGPU renderer. Requires your own… Full card: https://gitnova.dev/en/r/NotRexed/SkyboundTotk.md 4. **seedds/nxnative** — 5.8 · Breakout · Games & graphics · Python · +145 stars measured 2026-10-29, 00:02–04:58 UTC, ≈ 859 by evening A tool that turns a folder of your own Nintendo Switch NSP files into an unsigned IPA for iPhone, iPad and Mac. Games run natively on the Apple chip, not emulated: the game's code executes directly and NVN graphics are rebuilt on Metal. Full card: https://gitnova.dev/en/r/seedds/nxnative.md 5. **patch-gg/anymove** — 5.6 · Early signal · Games & graphics · Python · +32 stars measured 2026-10-29, 00:03–04:58 UTC, ≈ 142 by evening Turns one AI-generated video of a creature into a rigged 3D animation: a DINOv2 joint reader finds joints in two camera views, the rig is fitted frame by frame, and a GLB is exported. Full card: https://gitnova.dev/en/r/patch-gg/anymove.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-29 05:11 UTC, updated every 30 minutes.