# sganggs/Stronghold-Protocol > Unofficial fan remake of Arknights' "Stronghold Protocol: Covenant" mode — a browser auto-chess tower defense for solo play or 1–4 player online co-op. - Magnitude: 5.5 out of 10 — Early signal - Stars: 94 total · +0 stars today, ≈ 62 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: JavaScript · License: GPL-3.0 · Created: 2026-10-02 · Last push: 2026-10-02 - GitHub: https://github.com/sganggs/Stronghold-Protocol · Page: https://gitnova.dev/en/r/sganggs/Stronghold-Protocol ## Useful for - Run the Node.js server and play co-op with friends over a LAN - Deploy on a VPS via the included Dockerfile to play with remote friends - Study the auto-chess implementation with client-side combat simulation and WebSocket sync ## Why it’s here - 0 stars so far today, about 62 expected by the end of the day. - The spike has held for 2 days in a row — not a one-off blip. - The repository is 1 day old and already has 94 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. - Top new repositories this week: #112. - About 37 forks a day — people are taking the code. - Recent forks include notable developers: @BBleae (310 followers). ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 21 - Issues and pull requests: 11 - Watchers: 1 - Average over the last week: 79 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 19 - Latest release: v0.1.0 (2026-10-02) ## Stars per day, last 7 days (oldest → newest, today is partial) 2026-09-27 … 2026-10-03: 0, 0, 0, 0, 0, 96, 0 ## Spotted in now - Top new repositories this week: #112 ## More in this category 1. **chasmlol/SkyCraft** — 5.6 · Early signal · Games & graphics · C++ · +0 stars today, ≈ 175 by evening A mod that lets you play Skyrim with Minecraft's physics, inventory, blocks and combat: an SKSE plugin and a Fabric mod communicate through shared memory, with Minecraft running hidden while Skyrim renders everything. Full card: https://gitnova.dev/en/r/chasmlol/SkyCraft.md 2. **ElgenTidwell/Chisel** — 5.2 · Early signal · Games & graphics · C# · +0 stars today, ≈ 70 by evening Chisel is an open-source 3D game engine written in C# that follows a 2000s-style workflow. This repository hosts the core engine and tool code used by the standard SDK. Full card: https://gitnova.dev/en/r/ElgenTidwell/Chisel.md 3. **idlerunner00/procedural-pixel-creatures** — 5.1 · Early signal · Games & graphics · C# · +0 stars today, ≈ 66 by evening Procedural pixel creature generator for Godot 4.5 .NET/C#: builds bodies, limbs, faces, colors and animation in code, with no premade sprites. Includes a gene workshop, breeding, an overview of up to 100 creatures and PNG/sprite-sheet… Full card: https://gitnova.dev/en/r/idlerunner00/procedural-pixel-creatures.md 4. **luki-1/ArkWeb** — 4.9 · Early signal · Games & graphics · C++ · +0 stars today, ≈ 65 by evening Experimental mod that runs Marvel's Spider-Man Remastered and Batman: Arkham Knight at the same time: you control Spider-Man's swinging and movement while seeing Arkham Knight's Gotham. Full card: https://gitnova.dev/en/r/luki-1/ArkWeb.md 5. **willfaust/Madeira** — 4.9 · Breakout · Games & graphics · C · +0 stars today, ≈ 211 by evening A research project for running x86-64 Windows games on a non-jailbroken iPhone by combining Wine, FEX-Emu (x86-64 → ARM64 translation) and DXMT (D3D11 → Metal) in a single Mach process. Full card: https://gitnova.dev/en/r/willfaust/Madeira.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-03 04:42 UTC, updated every 30 minutes.