# th0mk/nfsu2-web > A fan project that runs the PC version of Need for Speed: Underground 2 (2004) in the browser: the game's x86 code is statically recompiled to C and compiled to WebAssembly, Direct3D 9 runs on WebGPU and sound on Web Audio. You need your own copy of the game patched to v1.2. - Magnitude: 4.3 out of 10 — Early signal - Stars: 119 total · +2 stars measured 2026-10-23, 00:37–04:07 UTC, ≈ 35 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C · Created: 2026-10-19 · Last push: 2026-10-23 - GitHub: https://github.com/th0mk/nfsu2-web · Homepage: https://nfsu2.xyz/ · Page: https://gitnova.dev/en/r/th0mk/nfsu2-web ## Useful for - Build the WebAssembly module from your own SPEED2.EXE copy and run the game in Chrome or Firefox - Deploy the server on a VPS with Docker and HTTPS to play free roam with friends - Install language packs from mods to play in one of thirteen languages or Brazilian Portuguese ## Why it’s here - Star-counter measurements on 2026-10-23 (UTC), 00:37–04:07: 117 → 119 stars (+2). This is the change over that interval. - Estimated end-of-day forecast: about +35 stars, using observed gains and the previous day. - The repository is 4 days old and already has 119 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. - Top new repositories this week: #194. - Hacker News: “Need for Speed Underground 2 ported to WASM” — 6 points, 2 days ago. - About 15 forks a day — people are taking the code. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 21 - Issues and pull requests: 4 - Watchers: 2 - Average over the last week: 31 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 0 ## Stars per day, last 5 days (oldest → newest, today is partial) 2026-10-19 … 2026-10-23: 15, 35, 22, 47, 2 ## Hacker News - Need for Speed Underground 2 ported to WASM — 6 points, 0 comments: https://news.ycombinator.com/item?id=50170209 ## Spotted in now - Top new repositories this week: #194 ## Similar by description 1. **Dyotson/ForzaHorizon1-ReImagined** — 1.1 · Cooling · Games & graphics · Python · +3 stars measured 2026-10-23, 00:03–04:13 UTC, ≈ 10 by evening Statically recompiles Forza Horizon (Xbox 360) into native C++ for Linux and Windows, adding 60/120/144 fps, online free roam, leaderboards and a self-hostable Forza Live server. No game code or data is included — you need your own copy. Full card: https://gitnova.dev/en/r/Dyotson/ForzaHorizon1-ReImagined.md 2. **arnaldolima1/gow-ascension-pc** — 3.6 · Early signal · Games & graphics · Python · +8 stars measured 2026-10-23, 00:38–04:07 UTC, ≈ 39 by evening An experiment in static recompilation of God of War: Ascension (PS3) to run natively on PC via ps3recomp. It is not an emulator: the game's code is translated to C++ and compiled for Windows, but currently only reaches the first level at… Full card: https://gitnova.dev/en/r/arnaldolima1/gow-ascension-pc.md 3. **raulzrrs/letsgo-recomp** — 1.7 · Cooling · Games & graphics · C · +2 stars measured 2026-10-23, 00:01–04:11 UTC, ≈ 10 by evening A native Windows port of Pokémon: Let's Go, Eevee! and Pikachu! made by statically recompiling the game's ARM64 code into C, with a runtime replacing the Switch OS (NVN on Vulkan, audio, controllers). No game files included — you need… Full card: https://gitnova.dev/en/r/raulzrrs/letsgo-recomp.md 4. **snuri00/ps2-web-recomp** — 2.0 · Cooling · Games & graphics · C++ · +4 stars measured 2026-10-23, 00:00–04:10 UTC, ≈ 25 by evening Static recompilation of PlayStation 2 games to WebAssembly with a native runtime: Emotion Engine code is translated to C++ and the PS2 OS and hardware are reimplemented, rendering via WebGPU. Games run in the browser without an emulator,… Full card: https://gitnova.dev/en/r/snuri00/ps2-web-recomp.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-23 04:16 UTC, updated every 30 minutes.