# theghostonline/PS5-LZ4-Compression > A native PS5 homebrew app that compresses game data into seekable LZ4 asset packs for APR-EMU, so games can be packed and verified entirely on the console. - Magnitude: 2.0 out of 10 — Cooling - Stars: 88 total · +1 star measured 2026-10-14, 00:37–02:49 UTC, ≈ 11 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C · Created: 2026-10-11 · Last push: 2026-10-11 - GitHub: https://github.com/theghostonline/PS5-LZ4-Compression · Page: https://gitnova.dev/en/r/theghostonline/PS5-LZ4-Compression ## Useful for - Pack a PS5 game folder into LZ4 asset packs with a chosen compression level - Import a custom ampr_pack TOML profile from USB or browser to pack a specific game - Verify packed files byte for byte and delete the original only after a successful check ## Why it’s here - Star-counter measurements on 2026-10-14 (UTC), 00:37–02:49: 87 → 88 stars (+1). This is the change over that interval. - Estimated end-of-day forecast: about +11 stars, using observed gains and the previous day. - The repository is 3 days old and already has 88 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 6 - Issues and pull requests: 11 - Watchers: 2 - Average over the last week: 25 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 1 - Latest release: v1.4.2 (2026-10-11) ## Stars per day, last 4 days (oldest → newest, today is partial) 2026-10-11 … 2026-10-14: 42, 34, 12, 1 ## More in this category 1. **bherbruck/solidcraft** — 7.9 · Breakout · Games & graphics · Rust · +31 stars measured 2026-10-14, 00:37–02:44 UTC, ≈ 544 by evening An open-source parametric 3D CAD written in pure Rust, a clean-room reimplementation of Autodesk Fusion 360, with sketch constraints, a feature timeline, and export to STEP/IGES/STL. Runs as a desktop app, in the browser, or headless via… Full card: https://gitnova.dev/en/r/bherbruck/solidcraft.md 2. **NVIDIA-Omniverse/usd-brep** — 7.3 · Early signal · Games & graphics · C++ · +49 stars measured 2026-10-14, 00:37–02:44 UTC, ≈ 465 by evening A standalone C++ and Python library for NURBS-based boundary representation (BRep) solid modeling, integrated with OpenUSD. Intended for working with CAD geometry in Omniverse scenes. Full card: https://gitnova.dev/en/r/NVIDIA-Omniverse/usd-brep.md 3. **jhaizhou-ops/d2r-mobile** — 7.2 · Early signal · Games & graphics · C · +60 stars measured 2026-10-14, 00:37–02:44 UTC, ≈ 360 by evening Open-source iOS compatibility layer for Diablo II: Resurrected with the Reign of the Warlock expansion that runs your own Switch copy natively on iPhone and iPad with touch controls and 60 fps. Bring your own game files. Full card: https://gitnova.dev/en/r/jhaizhou-ops/d2r-mobile.md 4. **snuri00/ps2-web-recomp** — 7.2 · Early signal · Games & graphics · C++ · +11 stars measured 2026-10-14, 00:37–02:44 UTC, ≈ 232 by evening Static recompilation of PlayStation 2 games to WebAssembly with a native runtime: Emotion Engine code is translated to C++ and the PS2 OS and hardware are reimplemented, rendering via WebGPU. Games run in the browser without an emulator,… Full card: https://gitnova.dev/en/r/snuri00/ps2-web-recomp.md 5. **overdriveps5/overdrive-releases** — 6.2 · Early signal · Games & graphics · +13 stars measured 2026-10-14, 00:37–02:45 UTC, ≈ 178 by evening Releases of Overdrive, a game store for jailbroken PS5 consoles. This repository only hosts the built artifacts; the source code lives in separate projects. Full card: https://gitnova.dev/en/r/overdriveps5/overdrive-releases.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-14 02:56 UTC, updated every 30 minutes.