# thienbao1233/ninja-ripper-2.10 > A tool that extracts 3D models, textures, and shaders directly from a running game by hooking its graphics API (DirectX, Vulkan, OpenGL). Aimed at 3D artists, modders, and game-asset researchers. - Magnitude: 0.2 out of 10 — Quiet - Stars: 66 total · +0 stars measured 2026-10-05, 15:39–17:38 UTC, ≈ 0 by evening - Star trust: star growth looks organic - Category: Games & graphics · Created: 2026-10-04 · Last push: 2026-10-05 - GitHub: https://github.com/thienbao1233/ninja-ripper-2.10 · Page: https://gitnova.dev/en/r/thienbao1233/ninja-ripper-2.10 ## Useful for - Rip meshes and textures from an offline game for study or modding - Import ripped assets into Blender via the bundled add-on - Reconstruct a level's geometry by combining rips from multiple positions ## Why it’s here - Star-counter measurements on 2026-10-05 (UTC), 15:39–17:38: 66 → 66 stars (+0). This is the change over that interval. - The repository is 1 day old and already has 66 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 0 - Issues and pull requests: 0 - Watchers: 0 - Average over the last week: 0 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 0 ## Stars per day, last 2 days (oldest → newest, today is partial) 2026-10-04 … 2026-10-05: 1, 0 ## More in this category 1. **Droid-Deck/DroidDeck** — 6.9 · Breakout · Games & graphics · C · +269 stars measured 2026-10-05, 00:06–17:39 UTC, ≈ 370 by evening DroidDeck brings the SteamOS experience to Android: runs Valve's Steam client in Big Picture mode and Windows games via ARM64 Proton on Adreno-based devices. Requires Android 9+ and Adreno 730/8xx, no root needed. Full card: https://gitnova.dev/en/r/Droid-Deck/DroidDeck.md 2. **deadinside28/bloodborne_pc** — 6.9 · Early signal · Games & graphics · C++ · +271 stars measured 2026-10-05, 00:06–17:39 UTC, ≈ 372 by evening A native Linux port of Bloodborne: runs the original PS4 executable directly on x86-64, replacing PS4 system libraries and translating GPU work to Vulkan. Requires your own dump of CUSA03173 v1.09. Full card: https://gitnova.dev/en/r/deadinside28/bloodborne_pc.md 3. **BlueHeisenberg/SCSKiller** — 6.1 · Early signal · Games & graphics · C# · +431 stars measured 2026-10-05, 00:06–17:22 UTC, ≈ 570 by evening A Windows tool that precompiles a game's shaders into the GPU driver cache ahead of time to remove shader compilation stutter during play. Supports DirectX 12 and DirectX 11 on NVIDIA and AMD. Full card: https://gitnova.dev/en/r/BlueHeisenberg/SCSKiller.md 4. **noahdunnagan/mcopt** — 6.1 · Early signal · Games & graphics · Java · +176 stars measured 2026-10-05, 00:06–17:22 UTC, ≈ 238 by evening A Minecraft: Java Edition mod that swaps in a native Metal renderer to boost FPS on Apple Silicon Macs. It is in alpha and requires Sodium 0.9.3 and Java 25. Full card: https://gitnova.dev/en/r/noahdunnagan/mcopt.md 5. **sganggs/Stronghold-Protocol** — 5.9 · Early signal · Games & graphics · JavaScript · +164 stars measured 2026-10-05, 00:06–17:22 UTC, ≈ 221 by evening Unofficial fan remake of Arknights' "Stronghold Protocol: Covenant" mode — a browser auto-chess tower defense for solo play or 1–4 player online co-op. Full card: https://gitnova.dev/en/r/sganggs/Stronghold-Protocol.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-05 17:40 UTC, updated every 30 minutes.