# trevaintdead/ai-game-modding-guides > A collection of guides for building game mods with AI coding agents: passthrough mods, Rust engine rewrites, mod loaders, prompting, and troubleshooting. Aimed at beginners without coding experience, working only with single-player offline games. - Magnitude: 3.8 out of 10 — Early signal - Stars: 130 total · +25 stars measured 2026-10-06, 10:16–12:34 UTC, ≈ 46 by evening - Star trust: star growth looks organic - Category: Games & graphics · Created: 2026-10-03 · Last push: 2026-10-06 - GitHub: https://github.com/trevaintdead/ai-game-modding-guides · Page: https://gitnova.dev/en/r/trevaintdead/ai-game-modding-guides ## Useful for - Build a passthrough mod linking two games via a script extender and mod loader - Rewrite a game engine in Rust reading data from your own copy - Set up an AI agent in a harness to work with game files and builds ## Why it’s here - Star-counter measurements on 2026-10-06 (UTC), 10:16–12:34: 105 → 130 stars (+25). This is the change over that interval. - Estimated end-of-day forecast: about +46 stars, using observed gains and the previous day. - The repository is 3 days old and already has 130 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. - Top new repositories this week: #140. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 14 - Issues and pull requests: 2 - Watchers: 5 - Average over the last week: 29 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 14 ## Stars per day, last 10 days (oldest → newest, today is partial) 2026-09-27 … 2026-10-06: 0, 0, 0, 0, 0, 0, 17, 14, 41, 25 ## Spotted in now - Top new repositories this week: #140 ## More in this category 1. **BlueHeisenberg/SCSKiller** — 6.9 · Early signal · Games & graphics · C# · +208 stars measured 2026-10-06, 00:17–12:31 UTC, ≈ 428 by evening A Windows tool that precompiles a game's shaders into the GPU driver cache ahead of time to remove shader compilation stutter during play. Supports DirectX 12 and DirectX 11 on NVIDIA and AMD. Full card: https://gitnova.dev/en/r/BlueHeisenberg/SCSKiller.md 2. **deadinside28/bloodborne_pc** — 6.6 · Early signal · Games & graphics · C++ · +218 stars measured 2026-10-06, 00:17–12:32 UTC, ≈ 399 by evening A native Linux port of Bloodborne: runs the original PS4 executable directly on x86-64, replacing PS4 system libraries and translating GPU work to Vulkan. Requires your own dump of CUSA03173 v1.09. Full card: https://gitnova.dev/en/r/deadinside28/bloodborne_pc.md 3. **Droid-Deck/DroidDeck** — 5.6 · Breakout · Games & graphics · C · +485 stars measured 2026-10-06, 00:17–12:32 UTC, ≈ 834 by evening DroidDeck brings the SteamOS experience to Android: runs Valve's Steam client in Big Picture mode and Windows games via ARM64 Proton on Adreno-based devices. Requires Android 9+ and Adreno 730/8xx, no root needed. Full card: https://gitnova.dev/en/r/Droid-Deck/DroidDeck.md 4. **boykopovar/AnyPS5** — 5.4 · Breakout · Games & graphics · C++ · +432 stars measured 2026-10-06, 00:18–12:32 UTC, ≈ 838 by evening Tool for automatically porting PS5 executables to Linux and Windows: a relinker converts the binary to the target system's native format, and implementations of system prx libraries enable dynamic linking without emulation. Full card: https://gitnova.dev/en/r/boykopovar/AnyPS5.md 5. **noahdunnagan/mcopt** — 5.1 · Early signal · Games & graphics · Java · +21 stars measured 2026-10-06, 00:18–12:32 UTC, ≈ 58 by evening A Minecraft: Java Edition mod that swaps in a native Metal renderer to boost FPS on Apple Silicon Macs. It is in alpha and requires Sodium 0.9.3 and Java 25. Full card: https://gitnova.dev/en/r/noahdunnagan/mcopt.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-06 12:49 UTC, updated every 30 minutes.