# ttom795/Skyrim_Android > Unofficial native Android port of Skyrim (PC, 2011) via static recompilation of TESV.exe and DLLs into C, translating D3D9 to Vulkan. Requires your own game copy; ships no game data. - Magnitude: 2.2 out of 10 — Early signal - Stars: 76 total · +0 stars measured 2026-10-27, 09:12–10:58 UTC, ≈ 5 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C · Created: 2026-10-25 · Last push: 2026-10-26 - GitHub: https://github.com/ttom795/Skyrim_Android · Page: https://gitnova.dev/en/r/ttom795/Skyrim_Android ## Useful for - Build an APK from your own Skyrim files to run the game on an arm64 phone with Vulkan 1.1 - Configure resolution, detail level and touch controls in the launcher before playing - Study the static x86-to-ARM recompilation approach using TESV.exe as an example ## Why it’s here - Star-counter measurements on 2026-10-27 (UTC), 09:12–10:58: 76 → 76 stars (+0). This is the change over that interval. - Estimated end-of-day forecast: about +5 stars, using observed gains and the previous day. - The repository is 2 days old and already has 76 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 1 - Issues and pull requests: 7 - Watchers: 3 - Average over the last week: 26 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 0 - Latest release: 0.23 (2026-10-26) ## Stars per day, last 3 days (oldest → newest, today is partial) 2026-10-25 … 2026-10-27: 55, 17, 0 ## More in this category 1. **seedds/nxnative** — 7.4 · Breakout · Games & graphics · Objective-C · +870 stars measured 2026-10-27, 00:34–10:51 UTC, ≈ 1,913 by evening A tool that turns a folder of your own Nintendo Switch NSP files into an unsigned IPA for iPhone, iPad and Mac. Games run natively on the Apple chip, not emulated: the game's code executes directly and NVN graphics are rebuilt on Metal. Full card: https://gitnova.dev/en/r/seedds/nxnative.md 2. **Revivedx/SavageWindRecomp** — 6.2 · Breakout · Games & graphics · C · +113 stars measured 2026-10-27, 00:34–10:51 UTC, ≈ 280 by evening Static recompilation of The Legend of Zelda: Breath of the Wild (Switch v1.8.2) into a native Windows/Linux application, requiring the user's own game dump. It aims to provide a PC version with graphics options, mods, and keyboard/mouse… Full card: https://gitnova.dev/en/r/Revivedx/SavageWindRecomp.md 3. **ludovic111/horizon** — 5.5 · Breakout · Games & graphics · Rust · +71 stars measured 2026-10-27, 00:34–10:51 UTC, ≈ 211 by evening A from-scratch Rust reimplementation of Minecraft: Java Edition that loads vanilla worlds and is validated against the original through 281 differential test harnesses. It also exposes a CLI and MCP interface so scripts and AI agents can… Full card: https://gitnova.dev/en/r/ludovic111/horizon.md 4. **kuraeow/ultratears** — 5.2 · Early signal · Games & graphics · C · +34 stars measured 2026-10-27, 00:34–10:51 UTC, ≈ 88 by evening Unofficial native Windows port of The Legend of Zelda: Tears of the Kingdom 1.4.3 built via static recompilation (ARM64 → C → x86-64). No game files included: it builds locally from your own game dump. Full card: https://gitnova.dev/en/r/kuraeow/ultratears.md 5. **kuscholar/iDeck** — 5.1 · Early signal · Games & graphics · C · +39 stars measured 2026-10-27, 00:34–10:52 UTC, ≈ 86 by evening iDeck runs Valve's real Steam client in Big Picture mode on iPhone and iPad, executing compatible Windows PC games locally via Madeira, Wine, FEX and Metal without streaming from a gaming PC. Full card: https://gitnova.dev/en/r/kuscholar/iDeck.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-27 11:09 UTC, updated every 30 minutes.