# turanszkij/WickedEngine > Open-source C++ 3D engine with modern graphics (DirectX 12, Vulkan, raytracing), an editor and Lua scripting. Usable as a framework for graphics projects or for learning. - Magnitude: 0.9 out of 10 — Steady - Stars: 7,250 total · +0 stars today, ≈ 1 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C++ · License: MIT · Created: 2015-06-20 · Last push: 2026-09-26 - GitHub: https://github.com/turanszkij/WickedEngine · Homepage: https://wickedengine.net · Page: https://gitnova.dev/en/r/turanszkij/WickedEngine ## Useful for - Build a custom C++ 3D application with rendering and audio - Script game logic and scenes in Lua without recompiling - Study modern rendering and ECS implementation via the engine ## Why it’s here - 0 stars so far today, about 1 expected by the end of the day. - GitHub Trending C++ today: #14, +4 stars. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 778 - Issues and pull requests: 1,691 - Watchers: 163 - Average over the last week: 2 per day - Usual pace: 2 per day - Stars in the last hour (measured): 0 - Latest release: v0.72.113 (2026-08-24) ## Stars per day, last 30 days (oldest → newest, today is partial) 2026-08-28 … 2026-09-26: 3, 2, 3, 3, 1, 0, 2, 0, 0, 1, 0, 4, 4, 0, 2, 2, 0, 1, 1, 2, 6, 0, 2, 2, 1, 2, 1, 2, 5, 0 ## Spotted in now - GitHub Trending C++ today: #14, +4 stars ## More in this category 1. **dgreenheck/tidewater** — 5.0 · Early signal · Games & graphics · JavaScript · +41 stars today, ≈ 98 by evening A browser fishing game set on a tropical island: cast from the pier, beach or boat, fight the fish, sell your catch and buy better gear. Runs on WebGPU with its own small rendering engine, no framework. Full card: https://gitnova.dev/en/r/dgreenheck/tidewater.md 2. **Aureliengmz/clearwater** — 4.4 · Early signal · Games & graphics · HTML · +14 stars today, ≈ 46 by evening Real-time photoreal water demo in a single HTML file using WebGL2, no libraries or build step: FFT waves, caustics, refraction and glare. Full card: https://gitnova.dev/en/r/Aureliengmz/clearwater.md 3. **TeamGDB/Yakumo** — 4.2 · Early signal · Games & graphics · C++ · +6 stars today, ≈ 28 by evening A native port of Monster Hunter Portable 3rd HD Ver. via static recompilation of PSP code into C++, rendering with Vulkan and SDL3; not an emulator, requires your own game copy. Full card: https://gitnova.dev/en/r/TeamGDB/Yakumo.md 4. **zeux/meshoptimizer** — 3.9 · Breakout · Games & graphics · C++ · +11 stars today, ≈ 32 by evening C/C++ library for optimizing triangle meshes: indexing, vertex cache and fetch optimization, quantization, simplification and compression to make GPU rendering faster and data smaller. Full card: https://gitnova.dev/en/r/zeux/meshoptimizer.md 5. **elmasas/lcs-recomp** — 3.9 · Early signal · Games & graphics · C++ · +6 stars today, ≈ 24 by evening PC port of GTA: Liberty City Stories built on PSPRecomp, letting the PSP game run natively on PC. Game files are not included. Full card: https://gitnova.dev/en/r/elmasas/lcs-recomp.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-09-26 12:21 UTC, updated every 30 minutes.