# wopss/RED4ext > A script extender for REDengine 4 that lets modders add features, change game behavior, and call or add scripting functions in Cyberpunk 2077 via plugins. - Magnitude: 3.1 out of 10 — Early signal - Stars: 496 total · +7 stars measured 2026-10-24, 11:39–18:43 UTC, ≈ 10 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C++ · License: MIT · Created: 2020-12-14 · Last push: 2026-10-24 - GitHub: https://github.com/wopss/RED4ext · Page: https://gitnova.dev/en/r/wopss/RED4ext ## Useful for - Build a plugin that adds new scripting functions to Cyberpunk 2077 - Call existing game scripting functions from your own plugin - Modify game behavior by extending REDengine 4 with RED4ext.SDK ## Why it’s here - Star-counter measurements on 2026-10-24 (UTC), 11:39–18:43: 489 → 496 stars (+7). This is the change over that interval. - Estimated end-of-day forecast: about +10 stars, using observed gains and the previous day. - Before this, the repository barely got any stars — about 0 per day. - Elevated gains were measured on the last 2 completed UTC days in a row. Continued growth is not guaranteed. - GitHub Trending C++ today: #6, +19 stars. - About 15 forks a day — people are taking the code. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 92 - Issues and pull requests: 147 - Watchers: 43 - Average over the last week: 7 per day - Usual pace: 0 per day - Stars in the last hour (measured): 1 - Latest release: v1.31.0 (2026-10-24) ## Stars per day, last 30 days (oldest → newest, today is partial) 2026-09-25 … 2026-10-24: 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 17, 23, 7 ## Spotted in now - GitHub Trending C++ today: #6, +19 stars ## More in this category 1. **wesbos/3d-model-anything** — 7.5 · Breakout · Games & graphics · Swift · +474 stars measured 2026-10-24, 00:03–18:40 UTC, ≈ 604 by evening A toolkit with an iPhone app that captures rooms via LiDAR and photos, a Three.js viewer, and the scan-to-threejs agent skill for iteratively reconstructing editable 3D room scenes. Full card: https://gitnova.dev/en/r/wesbos/3d-model-anything.md 2. **Revivedx/SavageWindRecomp** — 6.3 · Early signal · Games & graphics · C · +130 stars measured 2026-10-24, 00:03–18:40 UTC, ≈ 176 by evening Static recompilation of The Legend of Zelda: Breath of the Wild (Switch v1.8.2) into a native Windows/Linux application, requiring the user's own game dump. It aims to provide a PC version with graphics options, mods, and keyboard/mouse… Full card: https://gitnova.dev/en/r/Revivedx/SavageWindRecomp.md 3. **Meloong-Git/PCL** — 6.2 · Breakout · Games & graphics · Visual Basic .NET · +160 stars measured 2026-10-24, 00:03–18:41 UTC, ≈ 206 by evening Plain Craft Launcher (PCL) is an open-source Minecraft launcher for Windows written in Visual Basic .NET: launching the game, downloading versions and mods, with built-in help. Sources are synced with each release. Full card: https://gitnova.dev/en/r/Meloong-Git/PCL.md 4. **ly05010419/MacNativeGames** — 6.0 · Cooling · Games & graphics · C · +278 stars measured 2026-10-24, 00:03–18:41 UTC, ≈ 356 by evening A script that builds a native macOS app from your own copy of The Legend of Zelda: Tears of the Kingdom (XCI/NSP) for Apple silicon: the game's ARM64 code runs directly, graphics rebuilt on Metal 4. Full card: https://gitnova.dev/en/r/ly05010419/MacNativeGames.md 5. **mrdoob/slop-newyork** — 6.0 · Early signal · Games & graphics · JavaScript · +79 stars measured 2026-10-24, 00:03–18:41 UTC, ≈ 101 by evening A New York City simulation built with three.js, WebGPURenderer and TSL: explore Manhattan on foot, by car, by bicycle or by helicopter. Open code meant for forking and experiments. Full card: https://gitnova.dev/en/r/mrdoob/slop-newyork.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-24 18:51 UTC, updated every 30 minutes.