# xianxie6/qingming-riverside > An interactive scroll inspired by 'Along the River During the Qingming Festival': walking the streets, ferry rides, rain, and a boat-passing event under the Rainbow Bridge. Runs in the browser with no install. - Magnitude: 4.4 out of 10 — Early signal - Stars: 104 total · +2 stars today, ≈ 23 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: JavaScript · Created: 2026-09-17 · Last push: 2026-09-22 - GitHub: https://github.com/xianxie6/qingming-riverside · Homepage: https://xianxie6.github.io/qingming-riverside/ · Page: https://gitnova.dev/en/r/xianxie6/qingming-riverside ## Useful for - Walk through the Song-dynasty streets and watch market and craft scenes - Board the ferry and cross to the other bank - Trigger the 'Qingming rain' event and watch characters open umbrellas ## Why it’s here - 2 stars so far today, about 23 expected by the end of the day. - The spike has held for 3 days in a row — not a one-off blip. - The repository is 5 days old and already has 104 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. - Top new repositories this week: #175. - About 15 forks a day — people are taking the code. - Recent forks include notable developers: @liangdabiao (571 followers). ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 24 - Issues and pull requests: 2 - Watchers: 4 - Average over the last week: 21 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 1 ## Stars per day, last 10 days (oldest → newest, today is partial) 2026-09-13 … 2026-09-22: 0, 0, 0, 0, 0, 7, 3, 48, 45, 2 ## Spotted in now - Top new repositories this week: #175 ## More in this category 1. **adonis-singh/re4** — 4.8 · Early signal · Games & graphics · C++ · +0 stars today, ≈ 24 by evening A complete byte-identical decompilation of Resident Evil 4 for the GameCube (G4BE08 debug build) into C/C++, reproducing main.dol and all 110 REL overlays. Full card: https://gitnova.dev/en/r/adonis-singh/re4.md 2. **lfarroco/ogre-battle-64-recomp** — 3.9 · Early signal · Games & graphics · Assembly · +0 stars today, ≈ 11 by evening Static recompilation of the N64 game Ogre Battle 64: Person of Lordly Caliber into a native PC executable using the N64Recomp toolchain. No game data is bundled — you must supply your own ROM dump. Full card: https://gitnova.dev/en/r/lfarroco/ogre-battle-64-recomp.md 3. **danfromtico/autorun** — 3.0 · Early signal · Games & graphics · C · +2 stars today, ≈ 15 by evening Homebrew app for Nintendo Switch that runs 32-bit Windows games via Wine and translates x86 code to ARM with Box64. Games are copied to the SD card and launched from a built-in library. Full card: https://gitnova.dev/en/r/danfromtico/autorun.md 4. **rakanki911/DLSS5-Swapper** — 2.8 · Cooling · Games & graphics · JavaScript · +9 stars today, ≈ 82 by evening A tool to install, tune and restore DLSS 5 in games and emulators: supports native DLSS games, DLSS5-Feeder for games without DLSS, RenoDX, OptiScaler and multipass rendering across DirectX, Vulkan, OpenGL and DirectDraw. Full card: https://gitnova.dev/en/r/rakanki911/DLSS5-Swapper.md 5. **godotengine/godot** — 2.7 · Steady · Games & graphics · C++ · +10 stars today, ≈ 44 by evening Cross-platform open-source game engine for creating 2D and 3D games from a unified interface. Games can be exported with one click to desktop, mobile, web platforms and consoles. Full card: https://gitnova.dev/en/r/godotengine/godot.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-09-22 08:04 UTC, updated every 30 minutes.