# zeux/meshoptimizer > C/C++ library for optimizing triangle meshes: indexing, vertex cache and fetch optimization, quantization, simplification and compression to make GPU rendering faster and data smaller. - Magnitude: 3.9 out of 10 — Breakout - Stars: 8,439 total · +11 stars today, ≈ 32 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C++ · License: MIT · Created: 2016-09-09 · Last push: 2026-09-25 - GitHub: https://github.com/zeux/meshoptimizer · Homepage: https://meshoptimizer.org/ · Page: https://gitnova.dev/en/r/zeux/meshoptimizer ## Useful for - Optimize a glTF model with gltfpack to reduce size and speed up rendering - Generate an index buffer and remap table for an unindexed mesh - Simplify a high-poly mesh for an LOD system in a game engine ## Why it’s here - 11 stars so far today, about 32 expected by the end of the day. The usual pace is 4 per day, so that's 7.9× as much. - Over the last two days the pace is 12× that of the previous week and a half. - The spike has held for 2 days in a row — not a one-off blip. - GitHub Trending C++ today: #3, +74 stars. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 748 - Issues and pull requests: 888 - Watchers: 140 - Average over the last week: 16 per day - Usual pace: 4 per day - Stars in the last hour (measured): 1 - Latest release: v1.3 (2026-09-25) ## Stars per day, last 30 days (oldest → newest, today is partial) 2026-08-28 … 2026-09-26: 8, 4, 3, 4, 7, 2, 4, 1, 2, 5, 1, 6, 3, 1, 3, 1, 7, 5, 9, 3, 3, 4, 3, 0, 4, 3, 4, 1, 66, 11 ## Spotted in now - GitHub Trending C++ today: #3, +74 stars ## More in this category 1. **dgreenheck/tidewater** — 5.0 · Early signal · Games & graphics · JavaScript · +41 stars today, ≈ 98 by evening A browser fishing game set on a tropical island: cast from the pier, beach or boat, fight the fish, sell your catch and buy better gear. Runs on WebGPU with its own small rendering engine, no framework. Full card: https://gitnova.dev/en/r/dgreenheck/tidewater.md 2. **Aureliengmz/clearwater** — 4.4 · Early signal · Games & graphics · HTML · +14 stars today, ≈ 46 by evening Real-time photoreal water demo in a single HTML file using WebGL2, no libraries or build step: FFT waves, caustics, refraction and glare. Full card: https://gitnova.dev/en/r/Aureliengmz/clearwater.md 3. **TeamGDB/Yakumo** — 4.2 · Early signal · Games & graphics · C++ · +6 stars today, ≈ 28 by evening A native port of Monster Hunter Portable 3rd HD Ver. via static recompilation of PSP code into C++, rendering with Vulkan and SDL3; not an emulator, requires your own game copy. Full card: https://gitnova.dev/en/r/TeamGDB/Yakumo.md 4. **elmasas/lcs-recomp** — 3.9 · Early signal · Games & graphics · C++ · +6 stars today, ≈ 24 by evening PC port of GTA: Liberty City Stories built on PSPRecomp, letting the PSP game run natively on PC. Game files are not included. Full card: https://gitnova.dev/en/r/elmasas/lcs-recomp.md 5. **frrazer/roblox-game-boilerplate** — 3.7 · Early signal · Games & graphics · Luau · +3 stars today, ≈ 15 by evening A Roblox game boilerplate designed for AI agents: Rojo, Wally, typed Packet networking, ProfileStore data, strict Luau and an AGENTS.md. It lets an agent scaffold a game structure and follow project rules when writing code. Full card: https://gitnova.dev/en/r/frrazer/roblox-game-boilerplate.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-09-26 12:21 UTC, updated every 30 minutes.