Kitrinx/Ultima7_Decomp
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This is a decompiled and byte-verified rebuild of Ultima 7.
About the project
An AI-assisted decompilation and byte-verified rebuild of Ultima 7's game code in C, preserving original assembly logic and including usecode tools.
Useful for
- Study Ultima 7's engine internals through the decompiled source
- Rebuild byte-exact original binaries using Borland C++ 2.0
- Port game logic to other platforms via ultima7-portable
README summarized by DeepSeek V4.1 Flash. Details may be inaccurate.
Star growth looks organic. Data as of October 3, 2026, 01:56 UTC.
The star-growth assessment does not verify whether the project is safe to run.
Stars per day
Bars show daily stars; the line is a moving average of the available history. Short histories do not yet establish a reliable usual pace. Red marks spike days.
Why it’s trending
- 0 stars so far today, about 5 expected by the end of the day.
- The spike has held for 3 days in a row — not a one-off blip.
- The repository is 3 days old and already has 57 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet.
- Top new repositories this week: #186.
Three GitHub discoveries every day
What they do, why they are gaining interest, and what to check before using them.
Numbers
- Total stars
- 57
- Today
- 0 · ≈ 5 by evening
- Forks
- 4
- Issues and pull requests
- 0
- Watchers
- 1
- Language
- C
- Latest release
- v0.1.0 · October 1, 2026
- Created
- September 30, 2026
- Last push
- October 1, 2026
Star trust
Growth looks organic: forks and discussion are in line with active projects, and stars arrive unevenly, the way people give them.
These are heuristics, not a verdict: we judge by the repository’s behavior, not by a list of stargazers.
Spotted in
- October 3, 2026Top new repositories this week: #179