Games & graphics: what’s taking off on GitHub
The fastest-growing repositories in “Games & graphics”: plain-language summaries, use cases and a check on star quality. Updated every 30 minutes.
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5.3
sdli1995/dlssg_for_sm86
A mod for Windows D3D12 games that enables DLSS frame generation on RTX 30 (SM86) and RTX 20 (SM75) GPUs via a system DLL proxy. It bundles its own C++ wrapper, PTX/Cubin and the 310.1 model in a single DLL, with no…
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5.0
armory3d/armorpaint
ArmorPaint is a software for 3D PBR texture painting written in C, aimed primarily at developers who build it from source. Paid binary releases fund the project, but all the code lives here.
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4.6
max99x/wutw-public
Public-domain release of the commercial game Worlds Upon The Wind, a peaceful roguelite deckbuilder made in Godot 4 about resettling a shattered world, published as a reference for indie developers. It includes the…
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4.5
Redot-Engine/redot-engine
Redot Engine is a free, open-source, cross-platform game engine, a fork of Godot, that lets you create 2D and 3D games from a unified interface and export them to desktop, mobile, web, and consoles.
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4.0
new-coke/strikers
A native PC port of Super Mario Strikers for Windows, Linux and macOS, built from decompiled code and requiring game data from your own copy. It adds modern rendering, gamepad support and high framerates without an…
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3.5
rakanki911/DLSS5-Swapper
A tool to install, tune and restore DLSS 5 in games and emulators: supports native DLSS games, DLSS5-Feeder for games without DLSS, RenoDX, OptiScaler and multipass rendering across DirectX, Vulkan, OpenGL and…
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3.4
optiscaler/OptiScaler
OptiScaler is a middleware that intercepts upscaler calls in games (DLSS2+/FSR2+/XeSS) and redirects them to a chosen backend, allowing replacement of one technology with another. It also manages frame generation,…
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3.0
faligame/Parasite-Eve-2-HD-Remaster
A fan-made HD remaster of Parasite Eve II for PC: the original PlayStation game code is statically recompiled into a native Windows executable without an emulator. The repo serves as the project's public home with news…
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3.0
pandaligx/RTX-FG-Manager
A Windows frame-generation patch manager for RTX 20/30 GPUs, built with a Rust core and native GPUI interface; distributed as Windows 10/11 x64 binaries only. It scans for games and installs or removes frame-generation…
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2.7
godotengine/godot
Cross-platform open-source game engine for creating 2D and 3D games from a unified interface. Games can be exported with one click to desktop, mobile, web platforms and consoles.
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2.4
shadps4-emu/shadPS4
A PlayStation 4 emulator written in C++ for Windows, Linux, macOS and FreeBSD that lets you run PS4 games on a PC. It is early in development and already runs Bloodborne, Dark Souls Remastered and other games.
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2.3
coccofresco/TriAevum
Experimental AOT recompilation runtime that runs The Legend of Zelda: Ocarina of Time 3D natively on PC, with an NRI/Vulkan renderer, single-screen UI and customizable graphics.
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2.1
LizardByte/Sunshine
Self-hosted game stream host for Moonlight clients, with hardware encoding on AMD, Intel and Nvidia GPUs and a web UI for configuration and pairing.
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2.1
hydralauncher/hydra
An open-source gaming platform built with Electron/React/TypeScript, Python and Rust for managing your game library: add owned games, profile, cloud saves, achievements and a catalogue with recommendations.
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2.1
azahar-emu/azahar
Open-source Nintendo 3DS emulator based on Citra for PC and mobile. Lets you play 3DS games with enhancements (higher resolution, modern controllers, save states) and serves as a debugging hub for homebrew developers.
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2.0
danielblnc/DLSS-NR-on-AMD
A mod that runs DLSS 5 Neural Rendering on AMD Radeon RX 9000/7000 GPUs in DirectX 12 games with FSR, using a from-scratch neural network runtime implemented with HIP kernels.
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1.9
gfx-rs/wgpu
A cross-platform, safe, pure-Rust graphics API implementing the WebGPU standard and running on Vulkan, Metal, D3D12, OpenGL, WebGL2 and WebGPU. It powers graphics in Firefox, Servo, and Deno.
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1.7
PCSX2/pcsx2
PCSX2 is a free and open-source PlayStation 2 emulator that reproduces the console's hardware using MIPS CPU interpreters, recompilers and a virtual machine. It lets you play PS2 games on PC with enhancements,…
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1.5
hrydgard/ppsspp
An open-source PSP emulator written in C++ for Android, Windows, Mac, Linux and iOS that does not require a BIOS file. It lets you run PSP games and homebrew on modern devices.
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1.5
azerothcore/azerothcore-wotlk
Open-source C++ game server and framework for MMORPGs that recreates the World of Warcraft 3.3.5a gameplay experience. Suited for running private servers and studying how MMO emulators work.
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1.4
sebbbi/NoGraphicsAPI
An experimental Vulkan 1.4 implementation of the "No Graphics API" ideas: GPU pointers instead of buffers, application-owned descriptor heaps, hazard-based barriers. A thin low-level Vulkan wrapper for graphics…
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1.4
shaun8149/sdf-js
A chainable JavaScript SDF (signed distance function) library with a discrete-structure generator layer, ported and extended from fogleman/sdf. It lets you describe geometry in code and get exact vector shapes.
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1.4
WiVRn/WiVRn
A Linux application that wirelessly streams VR games from a PC to standalone headsets (Quest, Pico, Vive Focus, etc.) via OpenXR. A fully FOSS alternative to proprietary streamers like Virtual Desktop or Air Link.
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1.3
MatheusGViana/dlss-5-amd-project
Experimental C++ project implementing DLSS-like upscaling for AMD GPUs. The author released the final version and stopped development.
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1.3
eden-emulator/mirror
Eden is a free and open-source Nintendo Switch emulator written in C++ that runs most commercial games on Windows, Linux, macOS, Android and FreeBSD.
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1.2
OpenRCT2/OpenRCT2
An open-source re-implementation of RollerCoaster Tycoon 2 in C++ with modern platform support, improved interface, co-op multiplayer and editors. Requires original RCT2 files to play.
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1.2
jlrouzies-fr/DLSS5-Feeder
A tool that enables DLSS 5 neural rendering in games that ship without DLSS support: via ReShade it builds a synthetic DLAA contract (depth + motion vectors) and feeds it to a neural add-on. Supports D3D9/10/11/12,…
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0.6
Vheissu/hit-and-run-web
A Three.js browser reconstruction of The Simpsons: Hit & Run using assets converted from a PS2 disc image; it runs without an emulator and includes the campaign, missions and races.
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0.5
xsolla-baku-gametech-hackathon/team-noclip
Desktop overlay and web dashboard that record gameplay sessions (screenshots, clips, events) and use an LLM to generate a "Previously On..." recap when you return to a game.
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0.5
cclank/clay-safari
An interactive claymation-style 3D animal world built with Three.js, featuring bilingual (Chinese/English) word cards, spoken names and synthesized animal calls. Models are generated by Blender scripts and all assets…