BlueHeisenberg/SCSKiller
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Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.
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About the project
A Windows tool that precompiles a game's shaders into the GPU driver cache ahead of time to remove shader compilation stutter during play. Supports DirectX 12 and DirectX 11 on NVIDIA and AMD.
Useful for
- Compile shaders of installed Steam, Epic and GOG games before launching them
- Record a game's pipelines with the recorder when they can't be derived from its files
- Recompile the shader cache after a GPU driver update
README summarized by DeepSeek V4.1 Flash. Details may be inaccurate.
Star growth looks organic. Data as of October 4, 2026, 11:51 UTC.
The star-growth assessment does not verify whether the project is safe to run.
Stars per day
Bars show daily stars; the line is a moving average of the available history. Short histories do not yet establish a reliable usual pace. Red marks spike days.
Why it’s trending
- 24 stars so far today, about 48 expected by the end of the day.
- The spike has held for 2 days in a row — not a one-off blip.
- The repository is 5 days old and already has 72 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet.
Three GitHub discoveries in each edition
What they do, why they are gaining interest, and what to check before using them.
Editions at 10:00, 16:00, 22:00 MSK.
Numbers
- Total stars
- 72
- Today
- 24 · ≈ 48 by evening
- Forks
- 0
- Issues and pull requests
- 12
- Watchers
- 5
- Language
- C#
- License
- GPL-3.0
- Latest release
- v1.2.0 · October 4, 2026
- Created
- September 29, 2026
- Last push
- October 4, 2026
Star trust
Growth looks organic: forks and discussion are in line with active projects, and stars arrive unevenly, the way people give them.
These are heuristics, not a verdict: we judge by the repository’s behavior, not by a list of stargazers.
Spotted in
- October 4, 2026Top new repositories this week: #188