zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
About the project
C/C++ library for optimizing triangle meshes: indexing, vertex cache and fetch optimization, quantization, simplification and compression to make GPU rendering faster and data smaller.
Useful for
- Optimize a glTF model with gltfpack to reduce size and speed up rendering
- Generate an index buffer and remap table for an unindexed mesh
- Simplify a high-poly mesh for an LOD system in a game engine
README summarized by DeepSeek V4.1 Flash. Details may be inaccurate.
Why it’s trending
- 10 stars so far today, about 33 expected by the end of the day. The usual pace is 4 per day, so that's 8.1× as much.
- Over the last two days the pace is 12× that of the previous week and a half.
- The spike has held for 2 days in a row — not a one-off blip.
- GitHub Trending C++ today: #3, +74 stars.
Stars per day
Bars are daily stars, the line is the usual pace. Red marks spike days.
Numbers
- Total stars
- 8,438
- Today
- 10 · ≈ 33 by evening
- Forks
- 748
- Issues and pull requests
- 888
- Watchers
- 140
- Language
- C++
- License
- MIT
- Latest release
- v1.3 · September 25, 2026
- Created
- September 9, 2016
- Last push
- September 25, 2026
Star trust
Growth looks organic: forks and discussion are in line with active projects, and stars arrive unevenly, the way people give them.
These are heuristics, not a verdict: we judge by the repository’s behavior, not by a list of stargazers.
Spotted in
- September 26, 2026GitHub Trending C++ today: #3, +74 stars
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