frrazer/roblox-game-boilerplate
Roblox game boilerplate for AI agents: Rojo, Wally, typed Packet networking, ProfileStore data, strict Luau and an AGENTS.md
About the project
A Roblox game boilerplate designed for AI agents: Rojo, Wally, typed Packet networking, ProfileStore data, strict Luau and an AGENTS.md. It lets an agent scaffold a game structure and follow project rules when writing code.
Useful for
- Scaffold a Roblox game template via install scripts using an AI agent
- Set up typed Packet networking and ProfileStore data in a new project
- Give the agent coding rules from AGENTS.md before making changes
README summarized by DeepSeek V4.1 Flash. Details may be inaccurate.
Why it’s trending
- 0 stars so far today, about 33 expected by the end of the day.
- The spike has held for 3 days in a row — not a one-off blip.
- The repository is 2 days old and already has 74 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet.
- Top new repositories this week: #181.
- About 10 forks a day — people are taking the code.
Stars per day
Bars are daily stars, the line is the usual pace. Red marks spike days.
Numbers
- Total stars
- 74
- Today
- 0 · ≈ 32 by evening
- Forks
- 10
- Issues and pull requests
- 0
- Watchers
- 0
- Language
- Luau
- Created
- September 24, 2026
- Last push
- September 24, 2026
Star trust
Growth looks organic: forks and discussion are in line with active projects, and stars arrive unevenly, the way people give them.
These are heuristics, not a verdict: we judge by the repository’s behavior, not by a list of stargazers.
Spotted in
- September 26, 2026Top new repositories this week: #178
More in this category
-
5.2
dgreenheck/tidewater
A browser fishing game set on a tropical island: cast from the pier, beach or boat, fight the fish, sell your catch and buy better gear. Runs on WebGPU with its own small rendering engine, no framework.
-
4.6
Aureliengmz/clearwater
Real-time photoreal water demo in a single HTML file using WebGL2, no libraries or build step: FFT waves, caustics, refraction and glare.
-
4.4
TeamGDB/Yakumo
A native port of Monster Hunter Portable 3rd HD Ver. via static recompilation of PSP code into C++, rendering with Vulkan and SDL3; not an emulator, requires your own game copy.
-
4.1
elmasas/lcs-recomp
PC port of GTA: Liberty City Stories built on PSPRecomp, letting the PSP game run natively on PC. Game files are not included.
-
2.9
mike007jd/voxel-musou
A browser-playable voxel action game in the style of Dynasty Warriors built with Three.js: play as Zhao Yun and cut through hundreds of Wei soldiers with his spear. No build step — plain ES modules and a fixed 60 Hz…
-
2.7
kitao/pyxel
A retro game engine for Python with console-style limits: 16 colors and 4 sound channels. Suited for making pixel-art games in Python.