ammaarreshi/Generals-Mac-iOS-iPad
Command & Conquer Generals: Zero Hour running natively on macOS, iPhone & iPad — real engine (EA GPL v3 source, via GeneralsX), DXVK/MoltenVK renderer, RTS touch controls. No game assets included.
About the project
Native port of Command & Conquer Generals: Zero Hour for Apple Silicon Macs, iPhone and iPad, built on EA's GPL source with DirectX 8 rendering via DXVK/MoltenVK and touch controls for RTS. No game assets included — you need your own copy.
Useful for
- Build and run Zero Hour natively on a Mac from source
- Install the port on iPhone or iPad and play with touch controls
- Study the playbook for porting old Windows games to Apple platforms
README summarized by DeepSeek V4.1 Flash. Details may be inaccurate.
Why it’s trending
- 1 star so far today, about 2 expected by the end of the day.
- GitHub Trending C++ today: #5, +3 stars.
Stars per day
Bars are daily stars, the line is the usual pace. Red marks spike days.
Numbers
- Total stars
- 1,639
- Today
- 1 · ≈ 2 by evening
- Forks
- 198
- Issues and pull requests
- 27
- Watchers
- 10
- Language
- C++
- Created
- July 4, 2026
- Last push
- July 5, 2026
Star trust
Growth looks organic: forks and discussion are in line with active projects, and stars arrive unevenly, the way people give them.
These are heuristics, not a verdict: we judge by the repository’s behavior, not by a list of stargazers.
Spotted in
- September 28, 2026GitHub Trending C++ today: #5, +3 stars
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