idlerunner00/procedural-pixel-creatures
Godot Tool to create procedural pixel creatures
The star-growth assessment does not verify whether the project is safe to run.
About the project
Procedural pixel creature generator for Godot 4.5 .NET/C#: builds bodies, limbs, faces, colors and animation in code, with no premade sprites. Includes a gene workshop, breeding, an overview of up to 100 creatures and PNG/sprite-sheet export.
Useful for
- Generate a set of creatures and export sprite sheets with animation metadata
- Breed two compatible parents to get four animated offspring
- Integrate the C# core or CreatureActor into your own Godot project
README summarized by DeepSeek V4.1 Flash. Details may be inaccurate.
Why it’s trending
- 80 stars so far today, about 94 expected by the end of the day.
- The spike has held for 2 days in a row — not a one-off blip.
- The repository is 1 day old and already has 102 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet.
- Top new repositories this week: #128.
- About 15 forks a day — people are taking the code.
Stars per day
Bars are daily stars, the line is the usual pace. Red marks spike days.
Numbers
- Total stars
- 102
- Today
- 80 · ≈ 94 by evening
- Forks
- 15
- Issues and pull requests
- 0
- Watchers
- 0
- Language
- C#
- License
- MIT
- Created
- October 1, 2026
- Last push
- October 1, 2026
Star trust
Growth looks organic: forks and discussion are in line with active projects, and stars arrive unevenly, the way people give them.
These are heuristics, not a verdict: we judge by the repository’s behavior, not by a list of stargazers.
Spotted in
- October 2, 2026Top new repositories this week: #128
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