Seismograph

What’s gaining stars on GitHub right now

idlerunner00/procedural-pixel-creatures

Godot Tool to create procedural pixel creatures

Games & graphicsC#
4.7 Early signal Magnitude out of 10 — how fast interest is growing, not a quality score. Star growth looks organic. Data as of October 2, 2026, 20:07 UTC.

The star-growth assessment does not verify whether the project is safe to run.

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About the project

Procedural pixel creature generator for Godot 4.5 .NET/C#: builds bodies, limbs, faces, colors and animation in code, with no premade sprites. Includes a gene workshop, breeding, an overview of up to 100 creatures and PNG/sprite-sheet export.

Useful for

README summarized by DeepSeek V4.1 Flash. Details may be inaccurate.

Why it’s trending

Stars per day

04080September 27, 2026October 2, 2026

Bars are daily stars, the line is the usual pace. Red marks spike days.

Numbers

Total stars
102
Today
80 · ≈ 94 by evening
Forks
15
Issues and pull requests
0
Watchers
0
Language
C#
License
MIT
Created
October 1, 2026
Last push
October 1, 2026

Star trust

Growth looks organic: forks and discussion are in line with active projects, and stars arrive unevenly, the way people give them.

These are heuristics, not a verdict: we judge by the repository’s behavior, not by a list of stargazers.

Spotted in

README badge

Paste it into your README — the badge shows the current magnitude and links to this page.

Seismograph: 4.7
[![Seismograph](https://gitnova.dev/badge/idlerunner00/procedural-pixel-creatures.svg?lang=en)](https://gitnova.dev/en/r/idlerunner00/procedural-pixel-creatures)

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