localai-org/kimodo.cpp
Animate skeletons with natural language; NVIDIA's Kimodo ported to C++/GGML
About the project
A C++/GGML port of NVIDIA's Kimodo text-to-motion model that generates skeleton motion from a text prompt on CPU or Vulkan. Supports SMPL-X, SOMA and Unitree G1 checkpoints, and ships a C API, safetensors-to-GGUF conversion and a demo with GLB export.
Useful for
- Generate skeleton animation from a text prompt locally without Python
- Convert NVIDIA Kimodo safetensors weights into GGUF
- Export generated motion to GLB and drop it into a Three.js scene
README summarized by DeepSeek V4.1 Flash. Details may be inaccurate.
Why it’s trending
- 2 stars so far today, about 2 expected by the end of the day.
- The repository is 27 days old and already has 831 stars.
Stars per day
Bars are daily stars, the line is the usual pace. Red marks spike days.
Numbers
- Total stars
- 831
- Stars in a day
- 2
- Forks
- 94
- Issues and pull requests
- 9
- Watchers
- 12
- Language
- C++
- License
- Apache-2.0
- Created
- August 22, 2026
- Last push
- September 17, 2026
Star trust
Growth looks organic: forks and discussion are in line with active projects, and stars arrive unevenly, the way people give them.
These are heuristics, not a verdict: we judge by the repository’s behavior, not by a list of stargazers.
Spotted in
- September 18, 2026Top new repositories this month: #98
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