ruccho/YAUI
Yet Another Unity UI: a fast, Flexbox-based UI system on GameObjects.
About the project
An experimental GameObject-based UI system for Unity with Flexbox layout and one draw call per panel. Positioned as a fast alternative to uGUI and UI Toolkit.
Useful for
- Build UI from Prefabs and GameObject components with Flexbox layout
- Speed up UI rendering on mobile by using one draw call per panel
- Offload text generation and layout to jobs on worker threads
README summarized by DeepSeek V4.1 Flash. Details may be inaccurate.
Why it’s trending
- 0 stars so far today, about 2 expected by the end of the day.
- The repository is 6 days old and already has 68 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet.
- Top new repositories this week: #197.
- Recent forks include notable developers: @unitycoder (1,014 followers).
Stars per day
Bars are daily stars, the line is the usual pace. Red marks spike days.
Numbers
- Total stars
- 68
- Today
- 0 · ≈ 2 by evening
- Forks
- 4
- Issues and pull requests
- 13
- Watchers
- 0
- Language
- C#
- License
- MIT
- Latest release
- v0.3.0 · September 29, 2026
- Created
- September 25, 2026
- Last push
- September 29, 2026
Star trust
Growth looks organic: forks and discussion are in line with active projects, and stars arrive unevenly, the way people give them.
These are heuristics, not a verdict: we judge by the repository’s behavior, not by a list of stargazers.
Spotted in
- October 1, 2026Top new repositories this week: #192
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