zeldaret/tww
About the project
A decompilation project for The Legend of Zelda: The Wind Waker on GameCube — reconstructing the game's source code in C++ for study and modification. Contains no game assets and requires your own copy of the game.
Useful for
- Build the project from your own disc image to obtain readable game source code
- Diff your code against the original with objdiff to verify decompilation accuracy
- Study game functions in Ghidra via the shared project to speed up decompilation
README summarized by DeepSeek V4.1 Flash. Details may be inaccurate.
Star growth looks organic. Data as of October 3, 2026, 14:03 UTC.
The star-growth assessment does not verify whether the project is safe to run.
Stars per day
Bars show daily stars; the line is a moving average of the available history. Short histories do not yet establish a reliable usual pace. Red marks spike days.
Why it’s trending
- 4 stars so far today, about 7 expected by the end of the day.
- The spike has held for 3 days in a row — not a one-off blip.
- GitHub Trending C++ today: #11, +11 stars.
Three GitHub discoveries in each edition
What they do, why they are gaining interest, and what to check before using them.
Editions at 10:00, 16:00, 22:00 MSK.
Numbers
- Total stars
- 1,036
- Today
- 4 · ≈ 7 by evening
- Forks
- 162
- Issues and pull requests
- 1,228
- Watchers
- 33
- Language
- C++
- License
- CC0-1.0
- Created
- September 9, 2023
- Last push
- October 3, 2026
Star trust
Growth looks organic: forks and discussion are in line with active projects, and stars arrive unevenly, the way people give them.
These are heuristics, not a verdict: we judge by the repository’s behavior, not by a list of stargazers.
Spotted in
- October 3, 2026GitHub Trending C++ today: #11, +11 stars