A Claude Code configuration that turns a single session into a structured game studio: 49 specialized subagents, 74 slash-command skills, hooks, rules and templates mirroring a real studio hierarchy. It adds design reviews, QA passes and quality gates to solo AI-assisted game development.
Useful for
- Set up a Godot, Unity or Unreal project with engine-specific specialist agents
- Run /design-system and /create-stories to produce GDDs and sprint plans before coding
- Use /team-combat or /team-ui to coordinate several agents on one feature
Before using
- License: MIT
- Installation and requirements have not been verified; review the README before running
Why now
- Created on GitHub
- 2026-02-12 UTC
- First seen by GitNova
- 2026-10-29 UTC
- Typical day
- +81.5 stars · median of 28 complete days
- Magnitude
- 8.6 / 10 · growing interest
Already 10.0× a typical complete day; a spike in interest, not a quality score
Maximum over those 28 complete days: +1,076 on 2026-10-29; the current measurement has not exceeded it (UTC)
Measured: October 30, 2026, 12:29 UTC
Measurement details
- Created on GitHub: 2026-02-12; first seen by GitNova: 2026-10-29 (UTC)
- +816 stars measured 2026-10-30, 00:16–12:16 UTC
- Usually: +81.5 stars/day — median of 28 complete days 2026-10-02–2026-10-29 (UTC)
- Already 10.0× a typical complete day; a spike in interest, not a quality score
- Maximum over those 28 complete days: +1,076 on 2026-10-29; the current measurement has not exceeded it (UTC)
- Magnitude 8.6/10