Themaister/pyrowave
About the project
PyroWave is an intra-only video codec (essentially a still-image codec) implemented in Vulkan compute shaders, optimized for extremely fast GPU encode/decode (<0.1 ms at 1080p). It targets local network game streaming with minimal latency at high bitrates.
Useful for
- Encode y4m video to a bitstream with a bitrate limit via CLI
- Integrate the C API into an app for local network game streaming
- Build the library for Android or Steam Runtime for cross-platform use
README summarized by DeepSeek V4.1 Flash. Details may be inaccurate.
Why it’s trending
- 4 stars so far today, about 11 expected by the end of the day. The usual pace is 0 per day, so that's 11× as much.
- Before this, the repository barely got any stars — about 1 per day.
- The spike has held for 3 days in a row — not a one-off blip.
- GitHub Trending C++ today: #6, +24 stars.
- Hacker News: “Pyrowave: video codec for high-bandwidth, low-latency streaming” — 6 points, 2 days ago.
- Recent forks include notable developers: @CyberFlameGO (219 followers).
Stars per day
Bars are daily stars, the line is the usual pace. Red marks spike days.
Numbers
- Total stars
- 355
- Today
- 4 · ≈ 11 by evening
- Forks
- 15
- Issues and pull requests
- 15
- Watchers
- 3
- Language
- C++
- License
- MIT
- Created
- April 17, 2025
- Last push
- September 23, 2026
Star trust
Growth looks organic: forks and discussion are in line with active projects, and stars arrive unevenly, the way people give them.
These are heuristics, not a verdict: we judge by the repository’s behavior, not by a list of stargazers.
Hacker News discussions
- Pyrowave: video codec for high-bandwidth, low-latency streaming6 points, September 22, 2026
Spotted in
- September 24, 2026GitHub Trending C++ today: #6, +24 stars
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