Yokino337088/Revolution
About the project
A from-scratch Unity game framework in C#: 17 runtime modules (resources, UI, audio, timers, state machines, logging, events) with an engine-independent core testable outside Unity. No code hot-update; asset hot-update lives in the separate RevHotUpdate package.
Useful for
- Build UI, audio, timers and asset loading in one Unity project without third-party dependencies
- Run core behavior assertions via dotnet run without opening Unity
- Add asset hot-update via the RevHotUpdate extension or a YooAsset adapter
README summarized by DeepSeek V4.1 Flash. Details may be inaccurate.
Star growth looks organic. Data as of October 2, 2026, 23:08 UTC.
The star-growth assessment does not verify whether the project is safe to run.
Stars per day
Bars show daily stars; the line is a moving average of the available history. Short histories do not yet establish a reliable usual pace. Red marks spike days.
Why it’s trending
- 76 stars today.
- The repository is 6 days old and already has 77 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet.
- Top new repositories this week: #179.
Three GitHub discoveries every day
What they do, why they are gaining interest, and what to check before using them.
Numbers
- Total stars
- 77
- Today
- 76
- Forks
- 3
- Issues and pull requests
- 1
- Watchers
- 2
- Language
- C#
- License
- MIT
- Created
- September 26, 2026
- Last push
- October 2, 2026
Star trust
Growth looks organic: forks and discussion are in line with active projects, and stars arrive unevenly, the way people give them.
These are heuristics, not a verdict: we judge by the repository’s behavior, not by a list of stargazers.
Spotted in
- October 2, 2026Top new repositories this week: #179