circle-group/hktex
Heat Kernel Textures: the Geodesic Gaussians That Do Not Splat
About the project
HKTex is an intrinsic texture representation for triangular meshes that avoids UV atlases: appearance is defined by anisotropic heat kernels directly on the surface. It fits textures from an existing textured mesh or multi-view images and integrates with physically based rendering.
Useful for
- Fit an HKTex texture to your own textured OBJ mesh via optimisation.py
- Train a texture from multi-view images through the Mitsuba ray rendering pipeline
- Benchmark HKTex against neural texture and vertex-color baselines on your data
README summarized by DeepSeek V4.1 Flash. Details may be inaccurate.
Why it’s trending
- 4 stars today.
- The spike has held for 2 days in a row — not a one-off blip.
- The repository is 4 days old and already has 97 stars.
- Top new repositories this week: #149.
Stars per day
Bars are daily stars, the line is the usual pace. Red marks spike days.
Numbers
- Total stars
- 97
- Stars in a day
- 4
- Forks
- 1
- Issues and pull requests
- 1
- Watchers
- 3
- Language
- Python
- License
- MIT
- Created
- September 9, 2026
- Last push
- September 10, 2026
Star trust
Growth looks organic: forks and discussion are in line with active projects, and stars arrive unevenly, the way people give them.
These are heuristics, not a verdict: we judge by the repository’s behavior, not by a list of stargazers.
Spotted in
- September 13, 2026Top new repositories this week: #141
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