codepdbh/nfsmw-android
About the project
Android ARM64 port of Need for Speed: Most Wanted (2005): a native C++/SDL3 app with a Vulkan renderer built from recompiled Xbox 360 code. Requires your own copy of the game (PAL, Xbox 360) and does not emulate the console.
Useful for
- Run Most Wanted on an ARM64 Vulkan phone using your own game copy
- Tune resolution, FPS and graphics effects in the launcher before playing
- Remap and resize on-screen touch buttons in the controls editor
README summarized by DeepSeek V4.1 Flash. Details may be inaccurate.
Why it’s trending
- 0 stars so far today, about 46 expected by the end of the day.
- The spike has held for 3 days in a row — not a one-off blip.
- The repository is 3 days old and already has 60 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet.
- Top new repositories this week: #189.
Stars per day
Bars are daily stars, the line is the usual pace. Red marks spike days.
Numbers
- Total stars
- 60
- Today
- 0 · ≈ 46 by evening
- Forks
- 3
- Issues and pull requests
- 126
- Watchers
- 2
- Language
- C
- License
- GPL-3.0
- Latest release
- v0.3.5 · October 1, 2026
- Created
- September 29, 2026
- Last push
- October 1, 2026
Star trust
Growth looks organic: forks and discussion are in line with active projects, and stars arrive unevenly, the way people give them.
These are heuristics, not a verdict: we judge by the repository’s behavior, not by a list of stargazers.
Spotted in
- October 2, 2026Top new repositories this week: #189
Similar by description
-
1.9
StevensND/nfsmw-nx
Native Nintendo Switch port of Need for Speed: Most Wanted (2005) from Xbox 360: the default.xex PowerPC code is statically recompiled to C++ with ReXGlue, rendered via Vulkan on NVK. Requires your own game copy.
-
3.2
Swordpdf/PS5SX2
A native port of the PCSX2 PS2 emulator to jailbroken PS5 consoles, running recompilers and a Vulkan renderer directly on the hardware with upscaling up to 6x and phone-based settings.
-
1.3
TeamGDB/Yakumo
A native port of Monster Hunter Portable 3rd HD Ver. via static recompilation of PSP code into C++, rendering with Vulkan and SDL3; not an emulator, requires your own game copy.
-
1.3
sciaschi/CBFD-Recompiled
A native PC port of Conker's Bad Fur Day (N64), built by static recompilation with N64Recomp, running on N64ModernRuntime and rendered by RT64. Requires your own legally obtained US ROM.
-
4.1
YesterMester/TheSimpsonsGameRecomp
A native PC port of The Simpsons Game (Xbox 360, 2007) for Linux, Steam Deck and Windows, made by statically recompiling the game's PowerPC code to C++ for x86-64 on the ReXGlue runtime derived from Xenia. Requires…
-
2.1
chrissotraidis/bluewake
A static recompilation of The Legend of Zelda: The Wind Waker from GameCube to native arm64 code for iPhone and iPad, with Metal rendering and a Dolphin-derived compatibility layer. Requires your own GZLE01 disc image…