dgreenheck/threejs-particle-fluids
Particle Based Fluids (PBF) library for Three.js
About the project
GPU particle physics library for Three.js: liquids, soft bodies, cloth, and smoke simulated and rendered with WebGPU. Suited for interactive 3D scenes with particle physics in the browser.
Useful for
- Build an interactive scene with water spilling and click splashes
- Simulate soft bodies and cloth dropping onto an obstacle
- Run demo presets to compare liquid and smoke behavior
README summarized by DeepSeek V4.1 Flash. Details may be inaccurate.
Why it’s trending
- 0 stars so far today, about 70 expected by the end of the day.
- The spike has held for 2 days in a row — not a one-off blip.
- The repository is 4 days old and already has 87 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet.
- Top new repositories this week: #162.
- About 20 forks a day — people are taking the code.
Stars per day
Bars are daily stars, the line is the usual pace. Red marks spike days.
Numbers
- Total stars
- 87
- Today
- 0 · ≈ 70 by evening
- Forks
- 9
- Issues and pull requests
- 2
- Watchers
- 0
- Language
- TypeScript
- License
- MIT
- Latest release
- v0.2.0 · September 28, 2026
- Created
- September 25, 2026
- Last push
- September 28, 2026
Star trust
Growth looks organic: forks and discussion are in line with active projects, and stars arrive unevenly, the way people give them.
These are heuristics, not a verdict: we judge by the repository’s behavior, not by a list of stargazers.
Spotted in
- September 29, 2026Top new repositories this week: #162
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