ecruells/resident-evil-pc-decomp
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About the project
Decompilation of the 1997 Resident Evil 1 PC port: original game logic recovered from Ghidra and rebuilt on Direct3D 11/XAudio2 for Windows and SDL2/OpenGL 3.3 with ffmpeg for Linux.
Useful for
- Build a native 32-bit Linux binary with CMake and run the game
- Study the recovered game logic and Marni System layer for reverse engineering
- Run the attract demo headlessly via --capture and --press flags to debug rendering
README summarized by DeepSeek V4.1 Flash. Details may be inaccurate.
Star growth looks organic. Data as of October 5, 2026, 00:58 UTC.
The star-growth assessment does not verify whether the project is safe to run.
Stars per day
Bars show daily stars; the line is a moving average of the available history. Short histories do not yet establish a reliable usual pace. Red marks spike days.
Why it’s trending
- 0 stars so far today, about 6 expected by the end of the day.
- GitHub Trending C++ today: #12, +13 stars.
Three GitHub discoveries in each edition
What they do, why they are gaining interest, and what to check before using them.
Editions at 10:00, 16:00, 22:00 MSK.
Numbers
- Total stars
- 113
- Today
- 0 · ≈ 6 by evening
- Forks
- 7
- Issues and pull requests
- 18
- Watchers
- 5
- Language
- C++
- License
- GPL-3.0
- Latest release
- residentevil-v1.3.0 · September 27, 2026
- Created
- May 28, 2026
- Last push
- September 27, 2026
Star trust
Growth looks organic: forks and discussion are in line with active projects, and stars arrive unevenly, the way people give them.
These are heuristics, not a verdict: we judge by the repository’s behavior, not by a list of stargazers.
Spotted in
- October 5, 2026GitHub Trending C++ today: #12, +13 stars
- October 4, 2026GitHub Trending C++ today: #12, +15 stars