jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
About the project
A multi-core friendly rigid body physics and collision detection library in C++ for games and VR, used by Horizon Forbidden West and Death Stranding 2.
Useful for
- Add rigid body and collision simulation to a C++ game engine
- Build a VR scene with ragdoll characters and collisions
- Implement deterministic physics for networked client synchronization
README summarized by DeepSeek V4.1 Flash. Details may be inaccurate.
Why it’s trending
- 0 stars so far today, about 2 expected by the end of the day.
- GitHub Trending C++ today: #16, +7 stars.
Stars per day
Bars are daily stars, the line is the usual pace. Red marks spike days.
Numbers
- Total stars
- 11,574
- Today
- 0 · ≈ 2 by evening
- Forks
- 975
- Issues and pull requests
- 1,485
- Watchers
- 143
- Language
- C++
- License
- MIT
- Latest release
- v5.6.0 · July 11, 2026
- Created
- August 12, 2021
- Last push
- September 20, 2026
Star trust
Growth looks organic: forks and discussion are in line with active projects, and stars arrive unevenly, the way people give them.
These are heuristics, not a verdict: we judge by the repository’s behavior, not by a list of stargazers.
Spotted in
- September 22, 2026GitHub Trending C++ today: #16, +7 stars
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