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What’s gaining stars on GitHub right now

OverkillLabs/DeadCells-PS5-Native

Dead Cells for PS5 as a fully native Windows program: relinked, not emulated. Built on AnyPS5.

Games & graphicsC++#dead-cells#game-port#native#playstation-5#ps5
0.5 Steady Magnitude out of 10 — how fast interest is growing, not a quality score. Star growth looks organic. Data as of October 2, 2026, 01:39 UTC.
Open on Seismograph Open on GitHub

About the project

A port of Dead Cells from PS5 to Windows: the game's original x86-64 code is relinked into a native exe and shaders are recompiled to Vulkan, with no emulator. Requires your own decrypted copy of the game.

Useful for

README summarized by DeepSeek V4.1 Flash. Details may be inaccurate.

Why it’s trending

Stars per day

01225September 20, 2026October 2, 2026

Bars are daily stars, the line is the usual pace. Red marks spike days.

Numbers

Total stars
63
Today
0 · ≈ 2 by evening
Forks
7
Issues and pull requests
0
Watchers
2
Language
C++
License
GPL-2.0
Latest release
v0.1.0 · September 27, 2026
Created
September 27, 2026
Last push
September 27, 2026

Star trust

Growth looks organic: forks and discussion are in line with active projects, and stars arrive unevenly, the way people give them.

These are heuristics, not a verdict: we judge by the repository’s behavior, not by a list of stargazers.

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Seismograph: 0.5
[![Seismograph](https://gitnova.dev/badge/OverkillLabs/DeadCells-PS5-Native.svg?lang=en)](https://gitnova.dev/en/r/OverkillLabs/DeadCells-PS5-Native)

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