OverkillLabs/DeadCells-PS5-Native
Dead Cells for PS5 as a fully native Windows program: relinked, not emulated. Built on AnyPS5.
About the project
A port of Dead Cells from PS5 to Windows: the game's original x86-64 code is relinked into a native exe and shaders are recompiled to Vulkan, with no emulator. Requires your own decrypted copy of the game.
Useful for
- Run Dead Cells on Windows from your own decrypted game copy without an emulator
- Build the native Windows port from source with CMake, Ninja and MinGW-w64
- Disable implicit Vulkan layers via no_vk_layers.txt when FPS drops
README summarized by DeepSeek V4.1 Flash. Details may be inaccurate.
Why it’s trending
- 0 stars so far today, about 2 expected by the end of the day.
- The repository is 5 days old and already has 63 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet.
- Top new repositories this week: #180.
Stars per day
Bars are daily stars, the line is the usual pace. Red marks spike days.
Numbers
- Total stars
- 63
- Today
- 0 · ≈ 2 by evening
- Forks
- 7
- Issues and pull requests
- 0
- Watchers
- 2
- Language
- C++
- License
- GPL-2.0
- Latest release
- v0.1.0 · September 27, 2026
- Created
- September 27, 2026
- Last push
- September 27, 2026
Star trust
Growth looks organic: forks and discussion are in line with active projects, and stars arrive unevenly, the way people give them.
These are heuristics, not a verdict: we judge by the repository’s behavior, not by a list of stargazers.
Spotted in
- October 2, 2026Top new repositories this week: #179
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